Version 1.2.1 - Agaia Patch 1.2.1
Agaia Patch 1.2.1
Welcome to Agaia Online Patch 1.2.1.
Table of Contents
Class Changes
In our first patch, we promoted Talismans as a way for players to access multiple playstyles. Unfortunately this has not been the case yet due to the little amount of talismans accessible to every class. We are gonna start expanding the Talismans pool and hopefully reduce the gap between new releases. A new talisman box has been implemented. The old boxes can still be used but will not contain any of the new talismans
Archer
While in our release patch we promoted a new playstyle heavily focusing on Rain of Arrows, we'll now promote one focusing more on Rapid Fire and Wind Walk. Due to the nature of archer talismans combinations requiring 4 of them to "switch playstyle", these two new ones might not be enough just yet to create a new meta. You can expect this playstyle to become more competitive in our next release.
NEW: Silent Wind
- Disables Gust Arrow, but increases Rapid Fire skill damage by 25%
NEW: Demon Sniper
- On every successful hit of Rapid Fire, increases skill damage of Wind Walk by 3%, up to 7 times. This effect is increased to 5.25% during Windsong
Berserker
Regarding Berserker, we are going to give some power to long-lost fillers, allowing players to further customize their playstyle around Cyclone or Lethal Strike. We are also applying a small adjustments to Tackle, to make its new talisman even more worth running.
Tackle
- The damage of this skill is now applied as Physical
NEW: Adaptive Axe
- Increases Tackle damage by 250% and crit chance by 40%. On a successful hit of Tackle decreases cooldown of Cyclone by 2 seconds and increases its next charge speed by 15%. While affected by Intimidation, a successful perfect defense with Axe Block increases all skills damage by 20% for 4 seconds.
NEW: Overcharged Blow
- Increases Sweeping Strike cast speed by 30% and damage by 300, but cooldown is increased by 20%. On a successful hit, resets cooldown of Thunder Strike and allows its next usage instantly in fully overcharged state.
Brawler
Some time ago, we noticed an unintended behavior regarding the Riposte Force talisman, which was unintentionally applying on any successful perfect block, rather than from Counter. We are now fixing this interaction. As compensation, we are also adjusting some talismans to be more playable.
Riposte Force
- Fixed an issue where the effect would proc on any perfect defense, rather than on Counter only
Raging Blow
- Haymaker now consumes 50 Rage instead of 250
Reworked: Unleashed Fury
- Increases skill damage by 3.5%, but increases Rage cost by 100
NEW: Ora Ora Ora
- On every successful hit of Piledriver, increases all skills damage by 0.2%, up to 10 times
NEW: Muda Muda Muda
- On every successful hit of Jackhammer, increases all skills damage by 0.2%, up to 10 times
Gunner
In this update, we are going to release two new talismans focusing on Arcane Splashes.
Mana Missiles
- Skill advanced damage increased from 15% to 20%
NEW: Dedicated Bomber
- Increases Arcane Splash crit rate by 10% and damage by 25%
NEW: AoE Sharpshooter
- Increases Arcane Splash damage by 10%. Remote Trigger explodes Arcane Splashes for 50% extra damage.
Lancer
For lancer, we prepared two talismans that can empower two of the already existing playstyles. We also decided to completely rework Leaping Fury: while we believe that skills resets can be fun, this was not the case for lancer Super Leap. This skill controbutes for too much of lancer DPS breakdown, leading the class to be more reliant on luck than skill.
Reworked: Leaping Fury
- Increases skill damage of Super Leap by 33% for each successful hit of Wallop, up to 4 times.
NEW: Lockdown Pressure
- On a successful hit of Lockdown Blod, increases your next Wallop, Spring Attack or Onslaught damage by 20%
NEW: Spring Pressure
- On each successful hit of Spring Attack, increases skill damage of your next Onslaught by 5%, up to 4 times. On a successful hit of Onslaught, increases skill damage of your next Spring Attack by 1.66%, up to 12 times.
Mystic
NEW: Blessed Zone
- Restoring a player's MP with Corruption Ring also increases their healing received by 15% for 10 seconds
NEW: Spirit Orb
- Increases attack speed by 1% for each player healed, up to 10 times.
Ninja
We received various inputs regarding melee Ninja lacking in power compared to Leaves of the Wind playstyle. In this update, we are adjusting various talismans to be more worth to use.
Red Smoke Bomb Glyph
- Fixed tooltip to properly state the 5% damage buff does not affect teammates
Sky Piercer
- NEW effect: every 6 hits of Skyfall, increases your next Skyfall damage by 100%
Steel Focus
- NEW effect: increases Circle of Steel crit chance by 40%
Dual Slash
- NEW effect: Increases effect of Powerlinked Skyfall from 30% to 50%
Combo Fury
- Reworked: the damage stacks are now provided by Double Cut, Skyfall, Circle of Steel and One Thousand Cuts. This talisman no longer stacks with Windswept Fury
NEW: Chi Focus
- Attunement resets Intense Focus stacks, but increases skill damage by 30% for 10.5 seconds
NEW: Kage Bunshin no Jutsu
- On attunement cast, manifest a shadow image which mimics your abilities, dealing 8.5% of their total damage for the next 12 seconds
Priest
Smite of the Divinity & Vortex of Zenobia
- Stacks duration increased from 7 to 15 seconds
NEW: Focused Intervention
- Focus Heal increases healing received by healed allies by 15% for 3 seconds
NEW: Holy Aura
- Holy Burst increases attack speed by 1% for each player hit, up to 10 times
Reaper
NEW: Rusty Cage
- Disables Binding Scythes, but increases all skills damage by 4%
NEW: Cursed Scythes
- Shadow Lash, Death Spiral and Dark Harvest grants Deathly Strike buff on each hit. Deathly Strike increases ability to ignore magical resistance based on your magical amplification. This buff does not stack with Dark Aura.
Slayer
We have received various complainments about slayer playstyle being too focused on Overhand Strike and Blade Momentum. In this update, we are giving more power to a long-lost skill, hoping to bring classic slayer playstyle more in pair with Blade Momentum. This might require an additional patch to be fully comparable to Blade Momentum playstyle
NEW: Intense Fury
- Fury Strike damage no longer scales with player's missing health. Increases cast speed by 15%, base damage by 95% and crit chance by 150%
NEW: Punishing Strike
- On a successful hit of Fury Strike, reduces cooldown of Punishing Blow by 1.5 seconds
Sorcerer
In our first release, we offered sorcerer two new playstyle, but the currently dominant did not feel to great to play for most of the sorcerer community. In this update, we are going to give a push to standard and Flame Pillar playstyles.
NEW: Big Bang
- Increases Implosion damage by 100% and cast speed by 20%. For each hit of Elemental Fusion, increases Implosion damage by an additional 15%, up to 12 times.
NEW: Blazing Force
- Increase Fire Attribute skills damage by 20%. On every successful hit of a fire skill, increases crit chance of Arcane Pulse by 10%, up to 4 times. This talisman effect does not stack with Barrage of Flames
Valkyrie
For valkyrie, we have applied some QoL adjustments, while also adjusting some talismans to be more viable.
Reclamation
- Now also applies Gjaller Horn
Titansbane
- Reduced cooldown by 10 seconds
- Increased skill cast speed by 3 times
Sigil of Battle
- The cooldown increase malus now applies only to skills with 60 seconds or less base cooldown
Dark Herald
- The Powerlink Glyph which increases damage of Runeburst no longer gets canceled on Runeburst skill end
Reworked: Piercing Bite
- A successful hit of Gungnir Bite increases attack speed by 15% for 10 seconds. During Ragnarok or Godsfall instead increases skills damage by 25% for 4 seconds
Devouring Bite
- Gungnir Bite consumes 50 Ragnarok points rather than 150
- Increases Gungnir Bite skill damage by 150% rather than 100%
NEW: Enchanted Sharpshooter
- A successful hit of Dreamslash grants one stack of Dreamblaze and one additional rune mark. Increases Dreamslash and Runeburst damage by 20%
NEW: Magnificent Slash
- Increases Leaping Slash damage by 30%. Leaping Slash generates 15 additional Ragnarok points. This Talisman effect doesn't stack with Willful Bloom
Warrior
On our first release, we promoted a playstyle heavily relying on Scythe and Rain of Blows. We are now giving the option to play more around Aerial Scythe, without the use of Executioner's Stride
NEW: Unleashed Frenzy
- On a successful hit of Blade Frenzy, gain 10 edge. Increases Blade Frenzy damage by 10%. A successful hit of Aerial Scythe increases skill damage of Blade Frenzy by 24%, up to 16 times
NEW: Perfect Parry
- A successful perfect block with Cross Parry decreases cooldown of Scythe by an additional 0.5 seconds, provides one extra edge and increases skill damage of your next Blade Draw by 30%.
Other Changes
- Reduced AIHM Priest and Lion Blessing/Spirit Achivement from 20 to 3
- Reduced Events solo Crabs defense
- Reduced PP cost of Sand Pile, Sarberry and Ice Chunk from 100 to 10
- Achievement "Who's Next?" required for achievemen "Forbidden arena is my home" changed into "Too Slow...Too Slow..." as previous requirement required player to run FAUWH
Bug Fixes
- Fixed an issue where Sanctuary Ruins (Hard) achievement set for completing multiple achievements had VSHM as achievement instead
- Fixed an issue where Training Ground kill achivement title was not displayed properly
- Fixed an issue where the Crit Damage reduction roll on gloves was still displayed as 15%
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