Version 1.2.2 Hotfix #2 - Agaia Online 1.2.2 Hotfix #2
Agaia Patch 1.2.2
Here we come again with an additional hotfix patch. Our last main update really did bring a big shake to the meta!
Class Changes
Archer
Adaptive Strategy still struggles to find a place into the meta, lagging behind the already existing Rain of Arrows playstyle and the newly introduced Rapid Fire one. We are going to apply a few adjustments to make it feel smoother to play. We are also applying a small QoL adjustment to improve Archer's opener speed, which is by far the slowest among all classes due the requirement of stacking Focus.
Focus
- Now requires 3 stacks to take effect rather than 10
Adaptive Strategy
- Now also restores 30 RE on Radiant Arrow hit
- Now also reduces Regular Rapid Fire cooldown by 0.5s on Radiant Arrow or Penetrating Arrow hit
- Radiant Arrow charge speed is increased by an additional 15% during Windsong
- This talisman effect can no longer stack with Storm of Arrows and Replenishing Bolt
Berserker
Long Forgotten Dream has seen a lot of excitement among the community, and we are glad you liked it, but it proved to be definitely overtuned, mainly due the incredible scaling it gets thanks to Counterforce. We are going to apply some adjustments to tune down the new playstyle, as well as reducing Cleave Drive strength, as it also proved to still be stronger than any other options.
Long Forgotten Dream
- Reduced Lethal Strike damage during Rage Unbound from +35% to +15%
Counterforce
- While using Long Forgotten Dream, the maximum stacks is reduced from 99 to 60
Cleave Drive
- Reduced damage buff from +25% to +20%
Brawler
With Rampage as secondary ultimate skill, players noticed an inconsistency on timing it at the end of Rhythmic Blows. We are lowering its cooldown slightly to make up for this issue
Rampage
- Reduced cooldown from 180s to 175s
Ninja
Despite the adjustment applied on our last hotfix, Ninja performance has not improved as we hoped, even in their absolute best kill time. In the future, we'll look into a solution to this issue, but for now we'll give an overall damage buff
Global
- Increased overall damage by 4%
Reaper
With the latest adjustments, Reaper turned to be stronger than we hoped for. We are going to tune it down with a couple of adjustments
Global
- Reduced overall damage by 3%
Dark Reaping
- Reduced damage buff from 12.5% to 11%
Souls Harvester
- Reduced max stacks from 30 to 25
Rusty Cage
- Reduced damage from 8% to 7%
Powerlink Scythes
- No longer reduces Grim Strike damage
Retribution
- While casting, no longer receives the iframe effect provided by Mystic's Strategic Mass Teleport
Slayer
Turned out that Slayer unexpected strength was caused by a bug on the Over 9-Thousand talisman, which allowed players to be able to unequip it while keeping its buff, and effectively play with 7 talismans. We are going to fix the bug, while also adjusting the Talisman to work only during combat, and revert the adjustments applied on the previous hotfix. In the meantime, we also noticed players found out a new Blade Momentum build, playing around Fury Strike and Whirlwind, which is performing better than the other alternatives, so we are applying some nerfs to preheventively tune it down, due the Spinning talismans rebuffs. We wish for all three playstyles to be viable, and we will adjust them accordingly in case one will end up over or under performing.
Spinning Fury
- Increased damage per stack from 25% to 30%
- Increased max stacks from 4 to 6
Spinning Will
- [Revert] Increased damage per stack from 5% to 8%
Blade Momentum
- Now also reduces damage of Fury Strike and Whirlwind by 25%
Over 9-Thousand
- The damage and crit chance effect now procs on hit, as long as you have Overpowered activated, and has a 14 seconds cooldown
- Note: you will be able to remove the talisman while having Overpower activated, but the Over 9-Thousand effect will not trigger anymore
Sorcerer
With Arcane Mastery not being a must use anymore, Flame Pillar builds started coming back to use, but not quite as strong as the regular builds. We are going to give it a little push with some adjustments which should make this build more confortable to play.
Pillar of Flames
- Skill distance and AoE radius are now doubled
- Note: you will be able to hit targets at 8m distance, rather than 4
- On every successful hit of Flame Pillar, now also reduces Hail Storm cooldown by 0.18s
Warrior
While we don't have any major adjustment to apply for Warrior at thjs time, we have received a feedback regarding Executioner's Stride cooldown feeling too punishing unless you can do a full burst uninterrupted. We are tuning down the cooldown malus as a solution to this issue, on top of enableing a new possible build for Stridebreaker and Executioner's Stride. We are also increasing the damage buff provided by Assault Stance, as DPS Warrior has not been performing as we hoped. Keep in mind that due the way Assault Stance works, the end result of this buff might be a bit lower than the one indicated
Assault Stance
- Increased damage buff from 8% to 13%
Executioner's Stride
- Reduced cooldown malus from 1000% to 900%
PvP Battleground Changes
Champion's Arena
- Divine Protection can no longer be used
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