Version 1.4.0 - Agaia Patch 1.4.0
Agaia Patch 1.4
Welcome to Agaia Online Patch 1.4.
Table of Contents
Events
- All winter events are now terminated. Thank you for participating!
- You will still be able to convert event tokens to the NPC for some more time
- You will still be able to use your fishing baits for some more time
Dungeon Changes
In this update we are going to release the Kelsaik's Nest - 10 men raid as a mid tier dungeon. Players will be able to obtain various gearing materials, aswell as Elder Relic/Halidom materials, Kelsaik's Weapon skins and a special token, which can be exchanged to Sandra, in Highwatch, for some special rewards, including a guaranteed Kelsaik's Weapon skin of each type. Lastly, we would like to mention that we are currently working on the next update already, which will be bringing more dungeons to the community
Kelsaik's Nest - 10 men
- The dungeon is now open
Dreadspire
Withered Lakan
- Now has a chance to drop "Lakan's Swords" back accessory
Withered Darkan
- Now has a chance to drop "Darkan Wings" back accessory
Class Changes
This update aims mostly at refining alternative builds, either with QoL adjustments or straight up buffs, and bringing to a more playable state certain talismans that were not seeing much usage. We know not every class received an update: some of them are still under investigation. We also received various feedbacks about the state of tanks: lancer has been dominating the meta for quite a while, overshadowing any other tank classes. We applied adjustments to Brawler, Warrior and Berserker Tank to bring them to a more playable state: we are currently looking into other solutions to make these tanks feel "nicer" to play with. This is currently already being worked on and will be released on the next update.
All Classes
Noctenium Infusions
- No longer increase damage by a random value between 4% and 12%
- Now increases damage by a fixed value of 9%
Archer
Ever since the buffs to Gust Arrow tied to Piercing Precision, Silent Wind has fallen out of the meta, even for the builds that were meant to use it. We are going to give it a boost, aswell as adding a few extra qol adjustments to smooth up every builds.
Safe Space (Passive)
- Fixed an issue where the passive was not displayed on passives list
- No longer has a minimum range requirement for activation (previously set to 5 meters)
Rain of Arrows (Glyph of Haste)
- Increased cast speed from 40% to 55%
Silent Wind
- Now also increases damage of Thunderbolt by 15%
Chain Thunder
- Now also reduces cooldown of Rapid Fire by 0.5s
Adaptive Strategy
- Increased RE regeneration on hit from 30 to 40
Deadeye Focus
- Increased crit chance by an additional 10%
Berserker
We noticed Berserker Tank shred duration being way lower than other tanks. We are going to apply a few adjustments to make its application smoother and more consistent. We are also going to adjust Berserker's party buff, as the current power buff is simply not strong enough, expecially for some classes, and, as compensation, reduce their self DPS. As mentioned previously, these are just temporary adjustments, as we are going to rework Berserker Tank party buffs in the next update. Regarding Berserker DPS, we aware of the feedbacks forwarded to us recently (state of iframes, Counterforce playstyle, Thunderstrike playstyle): these will be worked in a later patch-
Punishing Strike
- Increased shred duration from 15s to 30s
- The shred now applies on both hits of Punishing Strike
- Will now overwrite Brawler's Jackhammer
Raging Fury
- No longer increases base power by 25%
- Now increases skill damage by 6%
- Increased attack speed buff from 4% to 6%
Intimidation
- Reduced damage by 4%
Brawler
In this update, we are going to apply some adjustments to Enduring Footwork to make it more of an equivalent of Lancer's Beginner Friendly. We are also going to give a big push to Brawler Tank self DPS and adjusting Internal Wounds slightly. Lastly, are aware of the emulation issues regarding Quickpunch and we are currently investigating in a possible rework.
Global (Tank)
- Increased damage by 15%
Rhythmic Blows (Internal Wounds)
- Increased damage taken debuff from 15% to 17%
Haymaker (Resonance)
- Increased duration from 10 seconds to 20
Enduring Footwork
- Now also increases overall skill damage by 2.5%
- Now also increases aggro generated by 25%
- Now also reduces damage taken by 10%
Lancer
Lancer onslaught/hybrid playstyle has not seen much success, due other talismans being way too powerful. We are going to give a push to Onslaught talismans to make them more viable. We are aware that some talismans are way too strong, limiting build variety, and we are currently investigating on them.
Onslaught Fury
This adjustment was applied to avoid possible bugs during the fight
- The skill double dash duration will only take effect while in combat
Bracing Onslaught
- Increased onslaught damage from 15% to 30%
- Note: tooltip previously stating, erroneously, a 25% damage increase
Spring Pressure
- Increased Onslaught damage max stacks from 4 to 8
- The maximum stacks count for both Onslaught and Spring attack is doubled if the talisman Onslaught Fury is equipped
Mystic
In the previous patch, we adjusted Priest's Holy Burst damage to be equal across all skills advanced. For equality, we are going to apply the same adjustment to Mystic's Boomerang Pulse, but we are also going to slightly nerf Arunic Release to prevent Mystic to overcome Priest in self DPS. We are also removing the cooldown malus from Blessed Zone, as we believe the amount of maluses in the talisman is already enough.
Boomerang Pulse
- Adjusted base damage of all Skill Advanced to match Amplification ADV
Arunic Release
- Reduced damage by 10%
Blessed Zone
- No longer increases Corruption Ring base cooldown to 20 seconds
Ninja
We noticed an issue where the crit rate bonus on Steel Focus was not proper applied. This issue has now been fixed. We are aware this is probably not going to be enough yet to make Circle of Steel viable, but we are currently investigating into possible solutions. Lastly, we are going to give a small push to the class: despite the class having some consistent performances, its damage cap is not as high outside of their absolute best fight times, which are not so common these days
Global
- Increased overall damage by 1%
Steel Focus
- Fixed an issue where the crit rate buff was not applied properly
- Crit rate buff increased from 80% to 100%
- Now also increases Circle of Steel cast speed by 20%
Priest
Some patches ago, we changed Echo of Renewal to increase duration of Restorative Burst, as the previous increase healing effect was not working properly. After further investigations, we found a proper solution to the issue, so we are going to change it back to provide healing increase, for real this time. We are also going to adjust Favor of the Spirit: due to the large charge speed buff, this talisman has felt like a must use ever since release.
Echo of Renewal
- Now increases Restorative Burst healing by 50% rather than increasing its effect duration.
Favor of the Spirit
- No longer increases Divine Charge charge speed by 25%
Divine Charge (Glyph of Haste)
- Increased charge speed from 40% to 65%
Reaper
In this update, we are going to refine a bit more the class alternative playstyles, while also applying small adjustments to Retribution and Swift Cable Step attack speed buff.
Swift Cable Step
This adjustment is intended to improve the flow of the fight when Shadow Reaping runs out
- Can now overwrite Enhanced Swift Cable Step
Retribution
Initially, we intended to have extra damage for second hit as a reward for casting skills between the first and the second hit of Retribution, but it turned to be a bit detrimental. We are going to revert the damage buff for second hit to be same as before, while also adding back damage buff application on second hit.
- Opportunistic Retribution now also applies after the second hit
- No longer needs to hit a target 4 times to increase Retribution second hit damage
Reaping Fury
- Now also extends duration of Powerlinked Grim Strike, which increases damage of Shadow Burst, to 20 seconds
- The 30% crit chance buff for Shadow Burst is now applied additively rather than multiplicatively
Bound to the Scythe
While initially we had the idea of having Bindings to provide a very big burst, it turned to be in a similar state as Retribution, where we ended up adding unnecessary difficulty to a skill. On top of that, the talisman ended up disableing various buffs from being acquired during the duration, such as Shadow Reaping Force EP. We decided to adjust the talisman to keep its design as simple as possible.
- No longer provides stacking damage for all skills after casting
- Now increases Binding Scythes damage by 70% and reduces cooldown by 15%
Cursed Scythes
- Increased Sundering Strike damage from 5% to 10%
- The the overall damage buff provided from the Cursed Cable Step effect is no longer tied to the attack speed buff.
Slayer
Some players reported an issue with Overhand Strike seemingly not critting as it should if chaned from Overhand Strike, during Savage Strike chains. We identified the issue and this should not be fixed. We are also going to add one additional global nerf to the class, as it is overperforming still, expecially in some fights
Global
- Reduced damage by 2%
Overhand Strike
- Fixed an issue where certain Overhand Strike chains would not be affected by the innate crit chance buffs applied in the previous patch
Sorcerer
The adjustments applied to the alternative playstyles in the previous update did not quite hit the mark, due to Flame Pillar and Flaming Barrage not being as strong still. We added these skills to Spel Aria passive to boost their damage further, while also fixing an issue with Fiery Awakening which made the talisman way weaker than it should. We also adjusted Thunderous Pain as per player feedback.
Spel Aria
- Now also affects Flame Pillar and Flaming Barrage
Fiery Awakening
- Fixed an issue where the 6.5% fire damage boost was not properly applied
Arcane Flux
- Reduced MP loss at the end of the effect from 25% to 10%
Thunderous Pain
- Changed skill trigger from Nova to Lightning Strike
- Adjusted abnormality icon to match the new skill trigger
- Increased maximum stacks from 3 to 6
- Reduced damage per stack from 3% to 1.5%
- Reduced MP restoration effect from 20% to 10%
Valkyrie
In this update, we are going to adjust some more the class talismans to improve further build variety, aswell as applying a few QoL adjustments
Titansbane
- Reduced cooldown by 8 seconds
Godsfall
- On first hit, apply 7 runemarks on target
Reclamation
- Increased base cooldown from 15 to 25 seconds
Devouring Bite
- Increased Ragnarok cost from 30 to 50
- Increased damage from 90% to 100%
Leaping Bash
- Renamed to Leaping Chain
- Now has the effects provided by the former Leaping Strike
- Adjusted damage values to 90% for Glaive Strike and 50% for Ground Bash
- This talisman effect no longer stacks with Rune Echo
Leaping Strike
- Its existing effects got moved to Leaping Chain
- [Reworked] Twilight Eclipse
- Twilight Waltz cooldown reduced by 40% and damage increased by 50%. While outside of Ragnarok or Godsfall, increases attack speed by 10% for 2 seconds on each successful hit. Casting Godsfall or Ragnarok resets cooldown of Twilight Waltz
Glaive Continuum
- Reduced damage from 15% to 10%
Magnificent Slash
- Increased damage from 50% to 65%
Eternal Ragnarok
- Reduced duration from +25% to +15%
- Now also increases damage during Ragnarok by 5%
Enchanted Sharpshooter
- Increased damage from 20% to 28%
Specialized Bash
- Renamed to Specialized Chain
- Reduced Ground Bash damage from 45% to 15%
- Now also increases Glaive Strike damage by 25%
Sigil of Battle
- Increased damage from 5.5% to 7.5%
- No longer increases cooldown of Gungnir's Bite
Warrior
While the Blade Draw build seems to be viable, it's not the first favourite pick of warrior players due to inconsistancy caused by BD resets. We are going to apply some adjustments to Blade Draw & Hybrid builds to make them more appealing to play, aswell as adjusting some talismans which see not much use anymore. Lastly, we are going to give a small push to the class DPS a tad higher, and a bit more for its Tank counterpart.
Global (Tank and DPS)
- Increased overall damage by 1%
Enhanced Defensive Stance (Passive)
- Increased damage from 8% to 10%
Combative Strike
- Increased duration from 15 seconds to 22
Edge of Bloodshed
- Edge malus now only applies during Deadly Gamble
Blade Dancer
- Reduced Blade Draw damage per stack from 2.5% to 2%
Precision Cut
- Now gurantees Blade Draw resets during Deadly Gamble
- On a hit of Blade Draw, reduce cooldown of Deadly Gamble and Aerial Scythe by 0.2s
Cruel Reaping
- Reverted to its original design:
- Scythe RE cost is now set to 75
- Scythe damage is now set to 15%
Executioner's Stride
- Reduced cooldown malus from 900% to 850%
Other Changes
- Fixed an issue where the guild skill Seren's Dream did not have an icon and tooltip
- Adjusted activation cost to 5 guild points per level
- Fixed an issue where the guild skill Guild Expansion was not working properly
- Fixed an issue where Dreadspire teleport scroll was set to an incorrect location
- All Shattered gear enchanting materials are now tradable
- All Shattered gear enchant success rate increased to 100% regardless of item XP
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