Version 1.5.0.1 - Agaia Patch 1.5 - Hotfix 2

Version: 1.5.0.1 Released: 9 June 2026

Agaia Patch 1.5 - Hotfix 2

This hotfix is mostly dedicated to, as mentioned in our main patch notes already, adjust a few issues encountered in dungeons. After analysing community clear times, looks like the calculations used for dungeons balancing were on point until the High and Top tier sections, which will require a somewhat big buff, as with the current HP it is possible to defeat these bosses tier in less than 4 minutes without full gear

Boon System

We are introducing back the Boon System to low and mid tier dungeons to ensure our players to not get stuck in excessive fight times in case of some unlucky matchmakings

  • Introduced Boon System to the last bosses of the following dungeons:
    • Shadow Sanguinary (Normal), Timescape (Normal), Broken Prison
    • Shadow Sanguinary (Hard), Timescape (Hard), Manglemire

Manglemire

  • Fixed an issue where the amount of unenraged damage required to set the boss into enrage state was set to 100% of the boss HP rather than 10%
  • Fixed an issue where the dungeon's entries were, unintendedly, limited to 4 per day
  • Increased Manglemore HP by 6%

Shadow Sanguinary (Hard)

The last boss shield turned to be a bit too squishy, leading players to often instantly destroy it, resulting in the stun on the tank to bug out and last for the entire duration.

  • Increased Nightmare Imperator shield strength by about 3 times

Forsaken Island (Hard)

While we initially wanted to keep Rokdos Specter a bit tankier than Viyor Specter, its tankyness felt a bit too excessive and, combined with the timer mechanic, it often lead players to wipe. We are going to match the two specters HP to make it a bit easier to go through the first one

  • Reduced Rokdos Specter HP, on Desolarus fight, to match Viyor Specter HP (aproximately a 12% nerf)

Timescape (Hard)

  • The Light of the Sun shield applied to Nightmare Valona upon failing the main mechanic no longer has a visual effect on hit received

Antaroth's Abyss (Hard)

  • Fixed an issue where Nightmare Antaroth defense was 5% lower than intended
  • Increased boss HP by about 18%

The Abscess (Hard)

As an old dungeon rescaled to be in our endgame roster, The Abscess, and Krakatox in particular, will go through some extra adjustments.

  • Fixed an issue where the dungeon vanguard was available at a player's ilvl much lower than intended
  • Removed a smoke effect on players while inside the dungeon
  • Added QoL adjustments, such as skills reset on boss kill guaranteed procs, inside the dungeon
  • Removed rookie resses

Nightmare Krakatox

Turned out Krakatox damage was way too high, and making keeping up stacks nearly impossible. We are going to reduce its attack power to incentivise in playing more around high stacks (and so high dots). We are also reducing the damage of the puddle during the shield for the same reason.

  • Reduced boss attack power by 35%
  • Reduced puddle damage in the middle of the arena during shield from 80k per hit to 15k per hit
  • Increasd boss HP by about 10%

Crimson Killing Grounds

  • Increased boss HP by about 20%

The Plexus (Hard)

  • Increased boss HP by about 5%

Corrupted RK-9

  • Increased boss HP by about 25%

Comments (4)

  • PayedTags9 Jun 2026
    ´watafaki you can comment now since when this is a thing
    • Flyia10 Jun 2026
      ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
    • Flyia10 Jun 2026
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  • Fista13 Jun 2026
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