Version 1.5.2 - Agaia Online 1.5.2
Agaia Patch 1.5.2
Welcome to Agaia Online 1.5.2. In this update we are going to fix some outliners from the previous update, and will mostly focus on top-end class balancing and bug fixes.
Table of Contents
PvE Equipment & Gearing
As requested by various tank and healer players, we are going to release new Physical and Magical resistance underwears.
- New Eclipse Underwears with Physical and Magical Resistance stats are now available
Dungeon Changes
Sea of Honor
- Removed push backs at start of the dungeon and when Ironfang Dixie enters the battlefield
- Added QoL events in Sea of Honor, such as cooldown resets and Brawler max Rage out of combat
Sanctum of the Fire God
- Fixed (probably) an issue where Bahaar would still be able to cast Curses after the 10% self stun.
- Dev Note: Please let me know if it still happens, this is not something I can easily test.
- Fixed an issue where the dungeon would award an extra Ring Boost Scroll
- Increased drop chance of Cataclysmic Jewelries Scroll
- Increased amount of Wrathful Jewelries Scrolls dropped
Corrupted RK-9
The new underwears will be added longside the existing Eclipse Underwears in Corrupted RK-9 as separate loot, so their drop rate will not be diminished, as they are in a different pool
- Added New Eclipse Underwears with Physical and Magical Resistances in the loot table
- Increased drop chance of Cataclysmic Jewelries Scroll
- Increased amount of Wrathful Jewelries Scrolls dropped
495 Item level Dungeons
- Increased drop chance of Option Boost Scrolls
- Added Wrathful Jewelries Scroll in the loot table
- This is included also in Wonderholme
Low and Mid Tier dungeons
With bots being available in certain dungeons, players started prefering run single boss dungeons and convert materials at the 2:1 ratio rather than run three boss dungeons, due to single boss dungeons being more time efficient and easier to get matched into. We are going to reduce bosses HP for BP, SSNM, SSHM and TSHM to re-incentivize running these dungeons more over their counterparts
- Reduced HP of last bosses for three boss fights dungeons by 20%
All Dungeons
- Increased drop chance of Sea of Honor maps
Leaderboards
- Updated leaderboard rewards to include Sovereign Jewelries Scrolls
Rift's Edge
- Fixed an issue where the bosses would not drop any loot aside from Pet Boxes if fighting in a raid
Class Changes
As previously mentioned, in this round of class changes we are mostly focusing on the top-end class balancing to keep in check the current dungeons kill times, aswell as closing the gap between classes. In the next update, we will focus on the bottom-end balancing and closing the gap between classed builds. We would also like to remind our players that the damage provided by our talismanless system can be adjusted without requiring a maintenance. All the "Talismanless" adjustments listed here were already applied a couple of days ago
Classes with a Swift Glyph
Recently, we received a suggestion from Warrior players to increase swift glyphs proc chance to have better odds of not having to rely on the full 3 stacks pity. While we decided to agree on this adjustment, we thought it would be more fair to apply this globally to all Swift Glyphs
- Increased all swift glyphs proc chance by an additional 10%
Archer
Despite the class not being touched for a very long time, with Archer players optimizing their builds more and discovering the strength of RoA CDR chest roll, the Quickfire builds where brought to a way higher level than others, aswell as bringing Archer to an extremely high level of DPS. We are going to apply some adjustments to bring the build down
Vulnerable Shot
- Penetrating Arrow damage malus increased from -15% to -25%
Rain of Arrows (Eclipse Chest Roll)
- The cooldown reduction effect has been reduced from 10% to 5%
Berserker
Berserker Tank proved to be a very competitive tank on the meta, but its buffing potential, especially out of burst, is a bit too high, allowing DPS players to reach DPS values that cannot be achieved with other tanks. We are going to tune them down slightly, aswell as adding a few QoL adjustments, fixes and a compensation buff. In a future update, we will adjust Bloodlust cooldown to better match Unleash, aswell as allowing better buff timing viability. We are also going to apply a light nerf to Berserker DPS to push them back in pair with other classes accordingly.
Global
- Reduced damage by 1%
- This nerf applies to both DPS and Tank
- Increased damage during Intimidation by 3%
- This buff includes the compensation buff to the nerf listed above, aswell as the ones listed below
Flatten (Spirit of Iron)
- Reduced shred from 1.5% to 1%
- Fixed an issue where the shred duration was 15 seconds rather than 30 seconds
Raging Fury (Party buff)
- Reduced damage from +2% to +1%
Titanic Shout (Unleash Iframe)
- Can now be used a 3rd time
Unleash (Tank)
- Fixed an issue where front block on cast was not working as intended
Talismanless
- Increased damage by 4%
- Increased Cyclone reset chance by an additional 10%
Brawler
With the latest update, we set Brawler DPS to be in pair with the other top-end classes. This unfortunately made the class more reliant on boss RNG than any other; we are going to apply a few adjustments to make the class smoother to play. Regarding Brawler Tank, despite being underplayed, it was left in a very overpowered state ever since the rework of the tank party buffs last winter. Having Warrior Tank attack speed and Lancer Arush damage on a one minute cooldown is definitely not good
Global (Tank)
This is a compensation buff due the nerf listed below
- Increased damage by 4%
Rhythmic Blows (Tank)
- Reduced the "Increase damage taken" debuff applied on boss from +14% to the original +8%
Growing Fury (Irregular)
- The 8% increase damage from back and sides now applies without any condition
Haymaker (Weak Spot Thrust)
- The 20% increase damage from back and sides now applies without any condition, as long as Growing Fury (Irregular) is active
Meat Grinder
- Now applies a 1s duration iframe in PvE
- PvE Cooldown increased by 80%
- The final cooldown will be 20 seconds unglyphed
Self Control (Passive)
- Condition for activation changed from being over 75% rage to being in combat
Ninja
Ninja smoke bomb has been an incredible tool for players to ignore specific mechanics, to the point having one Ninja became quite mandatory for parse runs. We decided to remove this feature and keep Smoke Bomb a tool for the Ninja players only.
Smoke Bomb
- No longer provides iframe effect to party members
Priest
While this healer class is generally in a good spot in the meta, it can feel somewhat clunky to be played, especially in our current dungeon rotation. We are going to apply some adjustments to Edict of Judgement, aimed at reducing this clunkyness, and improve the class QoL
Edict of Judgement
These adjustments will affect the priest only, not its party buff
- Now increases caster's attack speed by 10%
- Reduced caster's damage during the effect by 3%
- It will now be possible to use Mana Infusion during the effect
Warrior
With more testings done, it's obvious that the previous buff was nowhere to be enough. We gave a huge boost to warrior talismanless. We are also hitting the class (DPS) with additional nerfs, as it is still currently too strong, especially an old re-discovered Rain of Blows build
Talismanless
- Increased damage by 13%
Global
- Reduced damage by 2%
Relentless Assault
- Damage malus increased from -5% to -9%
Other Changes
On the last update, we pushed an adjustment to certain items rarity to allow faster looting in dungeons. This unfortunately did not change anything by itself, as the default loot system was not adjusted. This adjustment is now applied, and from now on all items below Mythic grade will be distributed randomly, while Mythic grade items will still be rolled
- Default loot system was adjusted to always random roll items below Mythic Tier
- Dungeon Matchmaking Window should now display the correct Option Boost and Reroll scrolls for each dungeon rather than displaying always Ring versions
- Improved Wrathful Scrolls tooltip to explain how to convert them into Cataclysmic Scrolls
- Improved tooltips of Tank & Healer shredding skills to match the adjustment applied in our previous patch
- Agaia Club no longer provides Complete Crystalbind effect
- All crystals can no longer break upon death
- Fixed an issue where The Abscess (Hard) position was not displayed in Guild and Friend lists
- Fixed an issue where after defeating Nightmare Krakatox, Demokron's Curse debuff would not be cleared
- Fixed an issue where Training Groud priest buffs were providing unglyphed variant of Energy Stars
- Fixed an issue where the newly added anti-cc effect on the Mystic talisman Blessed Zone was applied on Thrall of Life cast rather than Corruption Ring cast
- Fixed an issue where the Mystic talisman Titan's Embrace could affect mobs and boss monsters if using Downfall skill advanced
- Fixed an issue where Argentus spawn time shifted to 30 minutes after Civil Unrest start due to the latest DST-Time Change. It will now start 30 minutes before the start of Civil Unrest.
Adventurer's Vanguard
- Fixed an inconsistency with the Daily Quests in Highwatch which was occasionally providing the wrong quests in the middle tier reputations grades
- Reduced cost of items in the Adventurer's Vanguard shop
- Scrolls cost reduced from 250 to 150
Guardians Missions
While we believe guardians completition speed is overall fine, there is the issue where players can easily defeat the bosses, forcing them in having to switch channels and stacking up unnecessary waiting time. We are going to increase the bosses defense to avoid them being killed to quickly. This should not affect Guardians progression speed, but if it ends up becoming slower please let us know
- Increased Vehemos and Dreadkeeper defense by 100%
- Increased Vehemos and Dreadkeeper physical and magical resistances
- The cost of items in the Guardians Missions reputation shop has been reduced
- Scrolls cost reduced from 150 to 100
- Potions cost reduced from 80 to 40
Marlboro15 Aug 2026 Can you buff slayer with talisman :) very weak with talisman .fear8915 Aug 2026 The guardians takes way too longer now, I think 100% defence increase along with significantly phys and mag resistance increase is too much. I took me like 40min to do the guardians across 3 bosses, and my dmg was like 3 times lower than before due to the changes.sexyone17 Aug 2026 Hello, Idk if anybody else has this IoD crystalbind issue but for me- I can't use the IoD hunter boost drop item when I am doing IoD daily quests. I have bugged poor Zari about this multiple times & he figured out that it stacked well over 30. If its over 30+ it tells me wait til the current 1 is done before using a new 1. I think this is a tera club issue & should be lookedd into so I can leave poor Zari alone about resetting my crystalbind back down to 1 in order to use the IoD hunter brop boost item and I dont need to double chk my crystalbind when I enter IoD. That's all, thank you!
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